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Where our numbers come from
Every figure taken from somewhere else carries one of these badges, and the badge is derived from the evidence rather than typed by whoever wrote the page. Numbers we work out ourselves — the comparator, Gold per point — are labelled as arithmetic on the row they come from, and inherit that row’s badge rather than earning one of their own.
Source ledger
| Data | Source | Independent? | Evidence |
|---|---|---|---|
| 48 gear prices and stats | beebom.com gear tables · retrieved 12 Aug 2026 | No — single publisher | Reported |
| 2 codes, rewards, redemption steps |
| Unproven — possibly one announcement repeated | Reported |
| 4 further codes, listed by one site only |
| No | Reported |
| How codes are redeemed |
| Sources conflict | Disputed |
| 3 islands, Sphinx Sands unlock cost and Luck bonus |
| No — same handful of guide sites for the whole page | Reported |
| Shipwreck Cove’s unlock cost | — | No source found at all | Not published yet |
| Player, visit and favourite counts |
| Roblox’s own API | Official |
| The embedded video’s title, channel and length |
| The label, yes. Nothing the video claims about the game. | Reported |
| Gold per point, and the six value dips | Nobody. This is our own arithmetic on the gear prices in the first row, computed when the page renders. | Only as far as those prices are — the division adds no certainty | Reported |
Not in any source we checked
These are the gaps we looked for and did not find, as of 12 August 2026. They are why several obvious pages do not exist here. A tool built on a number nobody has measured is just a confident-looking guess.
- Not published yetMuseum income rate (Gold per minute, per rarity)
- Without it, a “sell or museum” calculator can only produce invented numbers, so we have not built one.
- Not published yetDrop-rate percentages per rarity
- We show luck as the multiplier the shop lists, never as a probability.
- Not published yetItem sell prices and the full treasure list
- Two Omega items are named in the sources we read — Crystal Skull and Sapphire Skull. We are not inventing the rest.
- Not published yetShipwreck Cove’s unlock cost
- The island is named by every guide site we read; two of them (digcleangame.wiki, dig-and-clean.wiki) explicitly say the price is not stated anywhere either. Sphinx Sands’ price (2,500,000 Gold) is published and is on the /locations page.
- Not published yetHow the Sphinx Sands 4x Luck bonus stacks with a detector’s own Luck stat
- Both numbers are published on their own. Whether the island multiplies, adds to, or otherwise combines with detector Luck has never been stated, so /locations shows the multiplied number as arithmetic on an assumed stacking rule, not a confirmed mechanic.
- Not published yetWhat power and walk speed actually control in-game
- The numbers are published; what they do mechanically is not described by any source we found.
How a badge changes
A value moves from Reported to Verified by us when someone reads it in the in-game shop and keeps the screenshot. The badge turns on the screenshot alone; the date and game version are what make it re-checkable later, and we record them. Reading a price is enough — nobody has to buy a 145,000,000 Gold shovel to confirm what the shop says it costs.
A code becomes Expired only after failing twice on fresh accounts that have finished the tutorial. One failure can be a typo, a used code or a bad server, so one failure proves nothing.
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