53,939 playing25,900,754 visits482,948 favourites95.2% likes48 gear listed0 verified by usOfficialRoblox API snapshot · 12 Aug 2026 11:39 UTC

Where our numbers come from

Every figure taken from somewhere else carries one of these badges, and the badge is derived from the evidence rather than typed by whoever wrote the page. Numbers we work out ourselves — the comparator, Gold per point — are labelled as arithmetic on the row they come from, and inherit that row’s badge rather than earning one of their own.

How to read the badges:Officialstraight from Roblox or the developerVerified by uswe did it in-game and kept the screenshotReportedpublished elsewhere, not checked by usDisputedsources contradict each other — not the same as falseExpiredfailed twice on clean accountsNot published yetno source we could find

Source ledger

What we publish, where it came from, and how strongly it is evidenced.
DataSourceIndependent?Evidence
48 gear prices and statsbeebom.com gear tables · retrieved 12 Aug 2026No — single publisherReported
2 codes, rewards, redemption stepsUnproven — possibly one announcement repeatedReported
4 further codes, listed by one site onlyNoReported
How codes are redeemedSources conflictDisputed
3 islands, Sphinx Sands unlock cost and Luck bonusNo — same handful of guide sites for the whole pageReported
Shipwreck Cove’s unlock cost—No source found at allNot published yet
Player, visit and favourite counts · a fixed snapshot, not a live figureRoblox’s own APIOfficial
The embedded video’s title, channel and length · title and channel from YouTube’s oEmbed endpoint; the length from its listingThe label, yes. Nothing the video claims about the game.Reported
Gold per point, and the six value dipsNobody. This is our own arithmetic on the gear prices in the first row, computed when the page renders.Only as far as those prices are — the division adds no certaintyReported

Not in any source we checked

These are the gaps we looked for and did not find, as of 12 August 2026. They are why several obvious pages do not exist here. A tool built on a number nobody has measured is just a confident-looking guess.

Not published yetMuseum income rate (Gold per minute, per rarity)
Without it, a “sell or museum” calculator can only produce invented numbers, so we have not built one.
Not published yetDrop-rate percentages per rarity
We show luck as the multiplier the shop lists, never as a probability.
Not published yetItem sell prices and the full treasure list
Two Omega items are named in the sources we read — Crystal Skull and Sapphire Skull. We are not inventing the rest.
Not published yetShipwreck Cove’s unlock cost
The island is named by every guide site we read; two of them (digcleangame.wiki, dig-and-clean.wiki) explicitly say the price is not stated anywhere either. Sphinx Sands’ price (2,500,000 Gold) is published and is on the /locations page.
Not published yetHow the Sphinx Sands 4x Luck bonus stacks with a detector’s own Luck stat
Both numbers are published on their own. Whether the island multiplies, adds to, or otherwise combines with detector Luck has never been stated, so /locations shows the multiplied number as arithmetic on an assumed stacking rule, not a confirmed mechanic.
Not published yetWhat power and walk speed actually control in-game
The numbers are published; what they do mechanically is not described by any source we found.

How a badge changes

A value moves from Reported to Verified by us when someone reads it in the in-game shop and keeps the screenshot. The badge turns on the screenshot alone; the date and game version are what make it re-checkable later, and we record them. Reading a price is enough — nobody has to buy a 145,000,000 Gold shovel to confirm what the shop says it costs.

A code becomes Expired only after failing twice on fresh accounts that have finished the tutorial. One failure can be a typo, a used code or a bad server, so one failure proves nothing.

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